Triceratops
Hatch a Triceratops →Meet the dinosaur, explore its world and help a hatchling emerge.
For curious children aged 6–8
A World in Every Card.
Illustrated cards with interactive worlds. A gift that turns a favourite subject into something to explore, understand and play.
No app to install. No registration.






It starts with the cards
Beautiful illustrations, memorable facts and questions worth asking. Children can look closely, compare, sort, draw and play with the printed cards.
The paper has a purpose of its own. The optional browser companion takes the discovery further.

A World in Every Card.
No app to install. No registration. Open a card and discover what is waiting behind it.
Meet the dinosaur, explore its world and help a hatchling emerge.
Choose where the tug pushes or pulls, then help the larger ship reach its berth.
The digital world
Each deck adds narrated interactive stories and educational mini-games. Children make discoveries through their own actions.

Grow crystals with minerals.
Explore the laboratory →
Follow Pip’s journey by boat.
Explore the boat world →
Test which rocks float or sink.
Try the laboratory games →Thematic worlds
A subject they already love. Or the start of a new fascination. Explore these worlds in the browser.

Discover how dinosaurs lived and what their fossils reveal.
Explore the companion →
Explore crystals, rocks and fossils in a hands-on laboratory.
Explore the companion →
Find out how vessels move, float and carry their cargo.
Explore the companion →Explore planets and stars, then journey through a narrated story.
Explore the companion →For parents
An illustrated card set about one subject, with an optional browser companion. The cards contain facts, explanations and ideas for play. The digital world adds stories, games and hands-on discovery.
The cards have educational value on their own. The browser companion is an optional way to explore the subject more deeply.
No. Scan a card’s QR code to open the experience in a browser. An internet connection is needed for the digital companion.
A parent provides a suitable phone or tablet and shows the child how to open a QR code. Children can then explore, with narration and clear interactions to guide them.
Our current focus is children aged 6–8. Individual editions have their own age guidance; the broader intended range is 5–10.
We are developing Curioso editions with publishing partners. You can explore the browser companions now; retail availability will depend on your country and edition.
Pocket Encyclopedias. A World in Every Card.



